dotfiles/hypr/shaders/invert.frag
2024-09-24 16:45:38 +01:00

13 lines
353 B
GLSL

// vim: set ft=glsl:
// blue light filter shader
// values from https://reshade.me/forum/shader-discussion/3673-blue-light-filter-similar-to-f-lux
precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
void main() {
vec4 pixColor = texture2D(tex, v_texcoord);
pixColor.rgb = 1.0 - pixColor.rgb;
gl_FragColor = pixColor;
}