feat: event agent calling location agent about location ID
This is pretty nice. We can now have agents spawn other agents and actually get super cool functionality from it. The pattern might be a little fragile.
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@@ -73,6 +73,8 @@ type AgentClient struct {
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Log *log.Logger
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Reply string
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Do func(req *http.Request) (*http.Response, error)
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}
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@@ -186,7 +188,7 @@ func (client AgentClient) ToolLoop(info ToolHandlerInfo, req *AgentRequestBody)
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var FinishedCall = errors.New("Last tool tool was called")
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func (client AgentClient) Process(info ToolHandlerInfo, req *AgentRequestBody) error {
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func (client *AgentClient) Process(info ToolHandlerInfo, req *AgentRequestBody) error {
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var err error
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message, err := req.Chat.GetLatest()
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@@ -211,6 +213,10 @@ func (client AgentClient) Process(info ToolHandlerInfo, req *AgentRequestBody) e
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toolResponse := client.ToolHandler.Handle(info, toolCall)
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if toolCall.Function.Name == "reply" {
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client.Reply = toolCall.Function.Arguments
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}
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client.Log.SetLevel(log.DebugLevel)
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client.Log.Debugf("Response: %s", toolResponse.Content)
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@@ -249,9 +255,10 @@ func (client AgentClient) RunAgent(systemPrompt string, jsonTools string, endToo
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}
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toolHandlerInfo := ToolHandlerInfo{
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ImageId: imageId,
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UserId: userId,
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Image: &imageData,
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ImageId: imageId,
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ImageName: imageName,
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UserId: userId,
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Image: &imageData,
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}
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return client.ToolLoop(toolHandlerInfo, &request)
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@@ -8,8 +8,9 @@ import (
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)
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type ToolHandlerInfo struct {
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UserId uuid.UUID
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ImageId uuid.UUID
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UserId uuid.UUID
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ImageId uuid.UUID
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ImageName string
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// Pointer because we don't want to copy this around too much.
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Image *[]byte
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